About

About

About Me

I’m Silas, a systems engineer and maker focused on custom CAD modeling, 3D printing, and programming solutions.
My work spans from designing physical mechanisms to writing low-level code that drives them.

Background

I trained in low-level game programming and graphics through the BS Game Programming program in San Francisco,
where I focused on:

  • Game engine architecture & optimization
  • Systems-level programming and performance tuning
  • Computer graphics fundamentals
  • Artificial intelligence under David “Rez” Graham, an industry leader in game AI

What I Build

  • 🖊️ CAD & Fabrication: Parametric modeling, compliant mechanisms, and rapid prototyping with 3D printing
  • 💻 Programming Solutions: Unity, C++, ASM, C#, Vulkan — from high-level applications to low-level performance tuning
  • 🔗 Systems Integration: Bridging hardware and software into reliable, scalable workflows for labs and client projects

My Philosophy

I believe in engineering as craft: every design should be functional, elegant, and adaptable.
Whether it’s a spring-loaded pen holder or a containerized print farm, I approach projects with modular design and iterative problem-solving.

Current Focus

  • Delivering custom CAD models for mechanical and product design
  • Running a 3D printing pipeline for prototype and small-batch production
  • Developing software tools that connect digital design to physical output

I thrive at the intersection of code and fabrication — building systems that turn ideas into reality.

Contact Me

I’m always open to discussing custom CAD modeling, 3D printing, and programming solutions.
If you’d like to collaborate, request a project, or just connect, feel free to reach out:

I’m always open to collaborations, R&D partnerships, and small-batch manufacturing projects.

📧 Email: silashafeli@noctrlstudios.com


Code & Projects

I share my experiments, custom tools, and long‑term projects on GitHub:
🔗 github.com/Shafeli

Let’s build something that bridges code and fabrication.